Yesterday I put in a few hours and produced a Minimum Viable Product. It’s not even a good implementation yet, but it is functional. The ball bounces off of the top and bottom of the screen, as well as off of paddles. If the ball hits the side where there is no paddle, the player on the opposite side scores a point and the ball re-spawns. What it doesn’t do is increase the ball speed over time or adjust the ball angle based on how a paddle hits it. Also, it’s too fine of a line between hitting the ball with the edge of a paddle and missing entirely. These are the tweaks I intend to work on next. After I get that set up, I’ll get it uploaded and linked from this site.